
Kaito Haakkainen
Caldari
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Posted - 2009.10.20 03:05:00 -
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Succubus is not as good as the Slicer, Retribution, Crusader in their respective roles while having no distinct role of it's own such as the Cruor and Sentinel.
Phantasm is not as good as the Navy Omen or Zealot in their respective roles while having no distinct role of it's own such as the Ashimmu, Pilgrim, Curse, Devoter, and Guardian.
Nightmare in PvE offers slightly greater DPS for slightly less tank compared with the Paladin while losing the tractor bonus and cargo hold. This is with a Gistii C-Type XL booster fitted which isn't particularly viable outside of hi-sec. In PvP where a Gistii tank isn't really sensible and mids are sacrificed for tackle, EWAR, or ECCM the Paladin wins out. The Navy 'Geddon offers significantly more damage than either while sporting an impressive tank and room left over for RR. The Bhaalgorn and Navy Apoc have distinctive roles that set them apart.
On a basic level the Blooder ships have -25% tracking and -25% damage, with bonused webs that make tracking far easier and bonused neuts which work wonders vs active tanks and the hardeners on typical passive shield tanks. Both these bonuses apply to everyone shooting the target, with the latter possibly leaving the target unable to shoot back, tackle, speedtank, RR, EW, or withdraw. All this with better cap stability and while fitting a superior tank when tackling mods are considered.
The problem isn't the Navy, t2 or Blood Raider ships, it's the Sansha ships complete lack of anything special that sets them apart like the Blooder nuet and webs, the Gurista cap/ewar resistance, the Serpentis falloff and web bonuses, and the Angels speed, agility and falloff. They're effectively tech 1.2 with little to justify their cost vs t1 and nothing to set them apart from other faction and t2 ships. The only thing they have going for them is the fact that they look fantastic.
[There's also the less balance oriented issue of Sansha hardning, energized resistance, resistance, and armour rep modules alongside the armour hit-point boosting Slave implant set for a faction that now shield tanks.]
Other than that, and the atrocious Navy Mega and Fleet 'Phoon paint jobs, the changes look excellent with everything but the Vindicator and Sansha ships looking like very worthwhile additions to any hangar.
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